About

You infiltrate a fortress floor by floor, fighting enemies, looting chests, and returning to a town hub between runs to spend gold at shops. The game features:

  • Four weapons with distinct combat feel: Katana, Dual Tanto, Naginata, Nodachi
  • Procedural BSP dungeon generation with four visual themes (Dungeon → Caverns → Shrine → Shadow Keep)
  • Tactical combat: melee, thrown shuriken, dodge-roll, guard/parry, backstab, sneak
  • Enemy AI: patrol → suspect → chase → search with cone-of-vision, noise propagation, and pack alerting
  • Active items: smoke bomb, dash strike, caltrops (Q key, cooldown-based)
  • Stackable passives: vampire fang (heal on kill), iron lamellar (damage reduction)
  • Boss every 5 floors — exit seals until the boss dies
  • Town hub with four shops (Swordsmith, Herbalist, Toolmaker, Shrine); rare items unlock at floor 5, epic at floor 10
  • Persistent gold across deaths; personal bests tracked across sessions
  • Procedural background music (Web Audio API oscillators), fog of war, minimap, screen shake, floating damage numbers

Game

Click here to play Shadow Keep