About
You infiltrate a fortress floor by floor, fighting enemies, looting chests, and returning to a town hub between runs to spend gold at shops. The game features:
- Four weapons with distinct combat feel: Katana, Dual Tanto, Naginata, Nodachi
- Procedural BSP dungeon generation with four visual themes (Dungeon → Caverns → Shrine → Shadow Keep)
- Tactical combat: melee, thrown shuriken, dodge-roll, guard/parry, backstab, sneak
- Enemy AI: patrol → suspect → chase → search with cone-of-vision, noise propagation, and pack alerting
- Active items: smoke bomb, dash strike, caltrops (Q key, cooldown-based)
- Stackable passives: vampire fang (heal on kill), iron lamellar (damage reduction)
- Boss every 5 floors — exit seals until the boss dies
- Town hub with four shops (Swordsmith, Herbalist, Toolmaker, Shrine); rare items unlock at floor 5, epic at floor 10
- Persistent gold across deaths; personal bests tracked across sessions
- Procedural background music (Web Audio API oscillators), fog of war, minimap, screen shake, floating damage numbers